Here we have some collaborative customs from the local game scene;
a younger, fearsome Yoda - as a young jedi knight or master, but not yet the awesome leader and powerhouse later -
Above: This card is for the Yoda figure from Epic Duels.
Intended more as a force battery and force canceller, he can also be very damaging in close combat,
with Use the Force allowing up to 14 attacks (assuming 12 Force Points in the tank), with a 1 in 85 chance that from those 14 attacks, he gets another 2-3 attacks.
To balance this, and his awesome CE, Yoda is a force ascetic and force empathic, he takes 10 DMG each time an ally with a force rating dies.
Karmic Mettle can also harm Yoda more than it helps, for his "Force Redirect 2" power.
That said; this Yoda also represents the Old Republic times, when Yoda was tempted by the darkside, or collaborated with a few places to preserve their sovereignty and prevent their amalgamation with the Republic, during his time in the Agricorp and as a Sector Journeyman Selector (Yoda did a hundred years or so voluntary service in the expeditionary arm of the Agricorp, and discovered the broadest array of force-sensitives in the history of the order --- adding to the diversity of the order).
Yoda's Rivalry would go by the era antagonists as per the rulebook, so often,
he can't team up with characters the fan would know to be outright evil... that said, Yoda did team up with some sith cultists or Dathomir Sith Sorceresses or Witches; trying to redeem them etc.
That empathy, and the ability to reform from a few mistakes, are why Yoda speaks with authority when cautioning Luke later - Yoda walks that fine line.
This is v3, and I personally prefer a less combative, more force powers based Yoda
(+0 ATK, +0DMG, force heal, force redirect, force cancel, mind trick, force repulse)
We're keen to hear the feedback - if you think this is too alt or 'fanboy/fangirl' ish, I'll be sure to convey any constructive criticism and encourage alterations =)
Above: Tahl, Jedi Master(-ess?) Image is a pastiche; I'm amazed this awesome Noorian jedi wasn't more prominent in the past.
In game terms, Tahl is better when teamed up with Adi Gallia or Qui-Gon.
In narrative, Tahl was an awesome Jude Watson creation.
Tahl is versatile, fast, and taught Adi Gallia how to use Niman along with other techniques.
Tahl was prematurely killed, and not only did she take her peace-bringing skill set with her... she took the fighting spirit Qui-Gon had too. Qui-Gon was not the same afterwards, and some conjecture that because Qui-Gon missed Tahl, he wanted to lose his fight with Maul. It is also conjectured that Tahl shared the "Whills" technique with Qui-Gon, who in turn shared that technique with Yoda, Obi Wan, Ferrus etc...
Tahl may have learned these deeper secrets from her time in the archives of the order, and possibly from a captured Sith Holocron (hence, why she did not more broadly share the technique, and also why Anakin may have later been able to learn it).
Tahl was a long-lived Noorian, and was some 200 years old around the Phantom Menace era -
she had a deep respect for Qui-Gon, but their relationship was strictly platonic. Tahl suggested Qui-Gon take a sabbatical from the Order to reflect on whether he could accept that. Qui-Gon, at first despondent with unrequited feelings, later returned and overcame his earlier feelings to develop a better friendship.
Tahl was a unique, 'Grey" jedi, and preferred to be pro-equity - she recruited many force sensitive beings from all kinds of backgrounds; including those others within the order might consider 'dark jedi' or too old to be trained.
Ferrus Olin would later recall that were it not for Tahl's outreach, perhaps not as many Jedi would have survived the Purge.
Tahl also helped to negotiate many truces and peaces - notably an early cease-fire in the Stark Hyperspace conflict - Tahl's approaches would inspire Obi-Wan in his role as a mediator.
An ideas-bouncing blog about climate change, futures and the Fermi Paradox (SETI more broadly).
Friday, 7 August 2015
Wednesday, 5 August 2015
even moar statcards, part 4
Here's another batch of stat cards;
simply scale to 64mm W x (|2x88|+/-|1-3|)mm L, and print at 600DPI. Watermark if your printer smooshes the kerning, and you're set!
Above: not the greatest picture, but it is intended to represent the Heavy DRK1 Turret Droid. This is v2, so its still a work in progress.
Above: These were fearsome opponents from many videogames and comicbooks, so these are rare but useful to counter pesky jedi. You'll want to keep these from line of sight, as you can bet they'll be missiled and grenaded if they're in line of sight...
Above: a great sketch found on DA in the style of the Tartakovsky show, so locals came up with this. A very heavy-hitting anti-personnel turret, yet, it is not very mobile at all. The stats aren't quite as good as WotC official droids either, so they're still more useful in many situations, and aren't entirely replaced by this.
Above: a cool looking rare droid from the Expanded Realm of Star Wars. Having only 50HP will easily kill this otherwise OverPowered droid, and in playtesting, Force Repulse and reflect/redirect and Soresu style easily countered this droid. Ion weaponry also easily took care of this droid, and Jawas with Jolt/Scramble simply stunned the droid and ignored it until last. So, it's very much a niche droid. That said, with GG:DAC, it makes a great Dynamic Duo...
Above: The Generic form of L8-L9, which is somewhat less useful compared to other options in the same points range. The ability to move 14 and attack is nice... though this is v2, so future versions may have Scarce Materiel to reflect their rarity, maybe no more than 3 on squad at any time?
Above: A blatant redo of a previously lame unit. This will still not replace the other variants of battledroid, but will be handy in some themed squads, along with the Aerial Battle Droid variant...
Above: I don't know why the Kerning messed up in GIMP... anywho, here is a statcard to match the Epic Duels figure. If she doesn't move, and is attacking an unique enemy who has not yet activated, she can do: +23ATK for 20+10+10 DMG, with a 1 in 258.349.. chance that the second attack disintegrates the opponent or adds +60DMG. She basically will hit anything she can see on a 2+, and if that's not enough... she can take the stats of an adj medium or smaller living character. It is intended that, if Zam does this, and the character she takes the stats of has more HP, she can "heal up" to her new HP cap --- so, she could take the SA from a Gundark or Durge, or Regenerate... etc... and their DMG stats... but she loses her shooting ability...
oh... and it's not guaranteed to work, and from playtesting, it will often kill her when she desperately tries to shapeshift too late in the game...
(an allusion to what she tries to do in AotC; shapeshift to a form which is immune to the toxic dart).
this is v2, so it's also a work in progress, but locals feel this doesn't make the other Zam's any less attractive options, because this is one of the more fragile variants.
Enjoy, and thanks for all the feedback! I hope people all around continue to enjoy what StarWarsMinis has to offer, and I am happy to also make Transliteration Cards into your preferred language - English isn't everything hehehe
simply scale to 64mm W x (|2x88|+/-|1-3|)mm L, and print at 600DPI. Watermark if your printer smooshes the kerning, and you're set!
Above: not the greatest picture, but it is intended to represent the Heavy DRK1 Turret Droid. This is v2, so its still a work in progress.
Above: These were fearsome opponents from many videogames and comicbooks, so these are rare but useful to counter pesky jedi. You'll want to keep these from line of sight, as you can bet they'll be missiled and grenaded if they're in line of sight...
Above: a great sketch found on DA in the style of the Tartakovsky show, so locals came up with this. A very heavy-hitting anti-personnel turret, yet, it is not very mobile at all. The stats aren't quite as good as WotC official droids either, so they're still more useful in many situations, and aren't entirely replaced by this.
Above: a cool looking rare droid from the Expanded Realm of Star Wars. Having only 50HP will easily kill this otherwise OverPowered droid, and in playtesting, Force Repulse and reflect/redirect and Soresu style easily countered this droid. Ion weaponry also easily took care of this droid, and Jawas with Jolt/Scramble simply stunned the droid and ignored it until last. So, it's very much a niche droid. That said, with GG:DAC, it makes a great Dynamic Duo...
Above: The Generic form of L8-L9, which is somewhat less useful compared to other options in the same points range. The ability to move 14 and attack is nice... though this is v2, so future versions may have Scarce Materiel to reflect their rarity, maybe no more than 3 on squad at any time?
Above: A blatant redo of a previously lame unit. This will still not replace the other variants of battledroid, but will be handy in some themed squads, along with the Aerial Battle Droid variant...
Above: I don't know why the Kerning messed up in GIMP... anywho, here is a statcard to match the Epic Duels figure. If she doesn't move, and is attacking an unique enemy who has not yet activated, she can do: +23ATK for 20+10+10 DMG, with a 1 in 258.349.. chance that the second attack disintegrates the opponent or adds +60DMG. She basically will hit anything she can see on a 2+, and if that's not enough... she can take the stats of an adj medium or smaller living character. It is intended that, if Zam does this, and the character she takes the stats of has more HP, she can "heal up" to her new HP cap --- so, she could take the SA from a Gundark or Durge, or Regenerate... etc... and their DMG stats... but she loses her shooting ability...
oh... and it's not guaranteed to work, and from playtesting, it will often kill her when she desperately tries to shapeshift too late in the game...
(an allusion to what she tries to do in AotC; shapeshift to a form which is immune to the toxic dart).
this is v2, so it's also a work in progress, but locals feel this doesn't make the other Zam's any less attractive options, because this is one of the more fragile variants.
Enjoy, and thanks for all the feedback! I hope people all around continue to enjoy what StarWarsMinis has to offer, and I am happy to also make Transliteration Cards into your preferred language - English isn't everything hehehe
Monday, 3 August 2015
droids ahoy!
Droid Stat cards inbound, which are somewhat different to other variants elsewhere
Above: A generic sight in Battlefront and elsewhere, this was a fun concept borrowed from an older custom set on Bloomilk. Unobtrusive is the lesson learned from the Mouse Droid fiasco... and with Limited Programming, compensates for the potentially broken Turbolaser Beacon... (but, those were fun on the Bespin map, and will be fun in the new battlefront). 9 pts for auto 30-60dmg? 18 points can kill most beatsticks or vehicles from playtesting, it was mostly causing friendly fire though.
Above: "Many Hands Make Light Work" is supposed to quickly activate multiple adjacent allies with "Industrial Repair" (including, Itchtoki Tech specialist, jawas, Verpine Tech, Human Scientist etc...), to all quickly team up, at the risk of being activated for nothing - these droids could really help quickly get things re-assembled, especially if used in a swarm. The trade offs are, must have mounted weapon, and the risk you might activate 8 allies who could otherwise have attacked or fled for gambit etc... There will be a variant which uses "Swarm Repair" or similar. Another variant involves a "when defeated, place token" system, where certain characters can make a check to turn the junk into another unit (a junk droid etc)... that was deemed too complicated after 3 years of playtests though hehehe.
These will keep your droids in the fight!
Above: Darth Maul is both a 'Sith" faction and a "Separatists" faction, so locals made a compelling argument to make his personal scout droids fringe with Rapport. These may be restricted to only Maul via errata... but, they're nasty... they swarm and jolt... just like in Jedi Power Battles or elsewhere in the Black Sun slaying comics. Can't go past a 9pt unit which gives a Maul +2 attack against anything within it's line of sight - this will replace super battle droids or security battledroids in many Maul builds. If you like this, you'll like the " Darth Maul's Heavy DRK-3 Assault Drone"
There'll be more to follow for sure,
and hopefully now a style exegesis is completed, I'll be making more visually consistent stat cards.
They print nicely in full color max DPI at home, or as watercolored/watermarked Grayscale too.
Above: A generic sight in Battlefront and elsewhere, this was a fun concept borrowed from an older custom set on Bloomilk. Unobtrusive is the lesson learned from the Mouse Droid fiasco... and with Limited Programming, compensates for the potentially broken Turbolaser Beacon... (but, those were fun on the Bespin map, and will be fun in the new battlefront). 9 pts for auto 30-60dmg? 18 points can kill most beatsticks or vehicles from playtesting, it was mostly causing friendly fire though.
Above: "Many Hands Make Light Work" is supposed to quickly activate multiple adjacent allies with "Industrial Repair" (including, Itchtoki Tech specialist, jawas, Verpine Tech, Human Scientist etc...), to all quickly team up, at the risk of being activated for nothing - these droids could really help quickly get things re-assembled, especially if used in a swarm. The trade offs are, must have mounted weapon, and the risk you might activate 8 allies who could otherwise have attacked or fled for gambit etc... There will be a variant which uses "Swarm Repair" or similar. Another variant involves a "when defeated, place token" system, where certain characters can make a check to turn the junk into another unit (a junk droid etc)... that was deemed too complicated after 3 years of playtests though hehehe.
These will keep your droids in the fight!
Above: Darth Maul is both a 'Sith" faction and a "Separatists" faction, so locals made a compelling argument to make his personal scout droids fringe with Rapport. These may be restricted to only Maul via errata... but, they're nasty... they swarm and jolt... just like in Jedi Power Battles or elsewhere in the Black Sun slaying comics. Can't go past a 9pt unit which gives a Maul +2 attack against anything within it's line of sight - this will replace super battle droids or security battledroids in many Maul builds. If you like this, you'll like the " Darth Maul's Heavy DRK-3 Assault Drone"
There'll be more to follow for sure,
and hopefully now a style exegesis is completed, I'll be making more visually consistent stat cards.
They print nicely in full color max DPI at home, or as watercolored/watermarked Grayscale too.
Friday, 31 July 2015
Late Stats 3b
We've got another and more experimental batch here -
they've been playtested since 2013, but still aren't finalised.
Above: Adi Gallia was a formidable jedi combatant, though this version is her inspiring by being effective at combat, rather than the General/Tactician she was also known in the E.U. as
Above: Ithorian Jedi, but which doesn't efface the Roron Corrobb from the Tartakovsky Clone Wars. Makashi Style helps counter other non-unique Separatist Darksiders and increasingly the witches subfaction.
Above: A Councillor from the TPM to AotC era, J'Mikel was killed by Aurra Sing. This prototype omits "Diplomat" and "Aggressive Negotiations" in favor of Force Thrust and Mighty Swing at the behest of playtesters. (Yes, Force Thrust was an 'official run' force power)
I've had some questions recently on how I cost things -
I use a formula from SithFan, and I also do comparative analysis on similarly costed pieces,
and the other playtesters assist me by keeping an eye on potential combinations and synergies, which is a 'wildcard' that can increase or decrease a cost of a figure.
Most of my cards will be overcosted - and that is the safer side of caution to be on, better than too cheap hehehe
If there's some pieces you think are disproportionate - I'm looking forward to hearing a playtest feedback or specific problematic interactions.
Above all, thanks for all the support - I've been playing this for near on 8 years, and to have so many people request more cards or enjoy printing them has been awesome.
Stay tuned for some really well-made fan cards for the custom Borg and Fringer stuff for ST:AW also - some local fans have been kind enough to make them for the Tetrahedron, because they were so smitten with them - I'm speechless (and for a wordy guy like myself, that's pretty rare hehehe),
thanks! = )
-------
Do you have a request for custom miniatures or statcards?
feel free to leave some ideas here or on Bloomilk or All Scale Trek, or even Lead Adventure.de
they've been playtested since 2013, but still aren't finalised.
Above: Adi Gallia was a formidable jedi combatant, though this version is her inspiring by being effective at combat, rather than the General/Tactician she was also known in the E.U. as
Above: Ithorian Jedi, but which doesn't efface the Roron Corrobb from the Tartakovsky Clone Wars. Makashi Style helps counter other non-unique Separatist Darksiders and increasingly the witches subfaction.
Above: A Councillor from the TPM to AotC era, J'Mikel was killed by Aurra Sing. This prototype omits "Diplomat" and "Aggressive Negotiations" in favor of Force Thrust and Mighty Swing at the behest of playtesters. (Yes, Force Thrust was an 'official run' force power)
I've had some questions recently on how I cost things -
I use a formula from SithFan, and I also do comparative analysis on similarly costed pieces,
and the other playtesters assist me by keeping an eye on potential combinations and synergies, which is a 'wildcard' that can increase or decrease a cost of a figure.
Most of my cards will be overcosted - and that is the safer side of caution to be on, better than too cheap hehehe
If there's some pieces you think are disproportionate - I'm looking forward to hearing a playtest feedback or specific problematic interactions.
Above all, thanks for all the support - I've been playing this for near on 8 years, and to have so many people request more cards or enjoy printing them has been awesome.
Stay tuned for some really well-made fan cards for the custom Borg and Fringer stuff for ST:AW also - some local fans have been kind enough to make them for the Tetrahedron, because they were so smitten with them - I'm speechless (and for a wordy guy like myself, that's pretty rare hehehe),
thanks! = )
-------
Do you have a request for custom miniatures or statcards?
feel free to leave some ideas here or on Bloomilk or All Scale Trek, or even Lead Adventure.de
Wednesday, 29 July 2015
Late Stat Cards 3a
Howdy,
more custom stats, a variation on a theme hehehe.
Above: It took forever to find a decent image to make this custom, a fun card.
Above: perfect image from DevArt exactly matches the custom I made for 2 ARC's with Rotating/Rotary? Blaster
Above: A decent-ish shooter, but his CE cuts both ways - it removes other CE's to prevent broken combos, and boosts ARCs into death machines. This represents Fordo at his best, and is 'ultimate' fordo, not the phase 3 armor fordo seen later. Avoid Defeat will make those ARCs nasty prospects, and the original default ARC will only be 15 points, an intimidating prospect.
Above: A type of translucent sentient mangrove, these species propagate by asexual splitting. Overpowered as a miniature? maybe.
More to follow, and you can check out others on Bloomilk.
more custom stats, a variation on a theme hehehe.
Above: It took forever to find a decent image to make this custom, a fun card.
Above: perfect image from DevArt exactly matches the custom I made for 2 ARC's with Rotating/Rotary? Blaster
Above: A decent-ish shooter, but his CE cuts both ways - it removes other CE's to prevent broken combos, and boosts ARCs into death machines. This represents Fordo at his best, and is 'ultimate' fordo, not the phase 3 armor fordo seen later. Avoid Defeat will make those ARCs nasty prospects, and the original default ARC will only be 15 points, an intimidating prospect.
Above: A type of translucent sentient mangrove, these species propagate by asexual splitting. Overpowered as a miniature? maybe.
More to follow, and you can check out others on Bloomilk.
Monday, 27 July 2015
Late Stat Cards 2
Howdy!
So, a few folks requested some statcards to accompany various customs,
and I'm happy to dabble and honor that request (since you asked kindly).
Above: Xanatos (pronounced: Zah-nah-toz, as opposed to Sa-na-toss, or Kx-ana-tos, or Xena-tos), Qui-Gon Jinn's first failed apprentice, and main antagonist of the Jedi Apprentice novels.
Above: T4 Turret droid, of Jedi Power Battles and TCW fame. These things were formidable but super-rare due to the high cost of production and high losses when freighters carrying these were intercepted by the Republic and confiscated.
Above: Droidekas, as they were supposed to be.
EDIT: due to popular demand, a revised variant of the DD has been 'remastered'.
see if you can spot all the differences between this version and the remastered one.
Above: perfect for recreating some scenarios, the CE may be overpowered, yet it punishes separatist players if they abuse the effect with a chance of instant death...
Above: a redo of a classic golden oldie, to represent the later versions. These are approaching what the rebels and the empire have access to. I don't think it renders the old version useless, because they're cheaper.
Above: These are fun. They're nastier, and being the cost of 3 or 4 droids, but with damage output that is 2/3rds of that, most will choose the other versions. This could be fun to bring in via reserves though. I use the Knight Models figures and the Epic Duels figures to proxy these.
Yaddle, at her survivalist best. This piece and Tsui-Choi, Jedi Survivor make a GREAT dynamic duo, as does Yoda + Yaddle.
Above: If this looks like a beast, remember that it is a shooter-rich environment, and these were annoying in RotS the game. A slight mod to one of Surf's best customs.
More to follow, enjoy!
NB:
art elements sourced from DevArt over the years, and are their respective owners IP - no infudgement intended, these are for use freely with the SWMinis game.
SWMinis, remains the property of WotC 2004-2010.
SW and SW elements, the property of Disney corp (a subsidary of WeylandYutani), again, no infudgement intended as these are freely for use with an out-of-production boardgame (from the 'legends' timeline)
So, a few folks requested some statcards to accompany various customs,
and I'm happy to dabble and honor that request (since you asked kindly).
Above: Xanatos (pronounced: Zah-nah-toz, as opposed to Sa-na-toss, or Kx-ana-tos, or Xena-tos), Qui-Gon Jinn's first failed apprentice, and main antagonist of the Jedi Apprentice novels.
Above: T4 Turret droid, of Jedi Power Battles and TCW fame. These things were formidable but super-rare due to the high cost of production and high losses when freighters carrying these were intercepted by the Republic and confiscated.
Above: Droidekas, as they were supposed to be.
EDIT: due to popular demand, a revised variant of the DD has been 'remastered'.
see if you can spot all the differences between this version and the remastered one.
Above: perfect for recreating some scenarios, the CE may be overpowered, yet it punishes separatist players if they abuse the effect with a chance of instant death...
Above: a redo of a classic golden oldie, to represent the later versions. These are approaching what the rebels and the empire have access to. I don't think it renders the old version useless, because they're cheaper.
Above: These are fun. They're nastier, and being the cost of 3 or 4 droids, but with damage output that is 2/3rds of that, most will choose the other versions. This could be fun to bring in via reserves though. I use the Knight Models figures and the Epic Duels figures to proxy these.
Yaddle, at her survivalist best. This piece and Tsui-Choi, Jedi Survivor make a GREAT dynamic duo, as does Yoda + Yaddle.
Above: If this looks like a beast, remember that it is a shooter-rich environment, and these were annoying in RotS the game. A slight mod to one of Surf's best customs.
More to follow, enjoy!
NB:
art elements sourced from DevArt over the years, and are their respective owners IP - no infudgement intended, these are for use freely with the SWMinis game.
SWMinis, remains the property of WotC 2004-2010.
SW and SW elements, the property of Disney corp (a subsidary of WeylandYutani), again, no infudgement intended as these are freely for use with an out-of-production boardgame (from the 'legends' timeline)
Monday, 6 July 2015
Pepakura Bork Cube Texture 1
The title says it all...
here is a "Bork" cube texture, slap-dashed together in Gimp over a half hour.
Of course, you could combine this with other Gimp effects, and layer this into something else -
I intend to make some printed on decal paper or silk-highgloss at the local printers/officewerks.
A lot of locals that play borg want a cube, at a decent scale, and can't afford either the Warp Models,
the Wizkids or even similar options to the prototype cubes/kitbashes I've made -
SO!
"Pepakura+" to the rescue! = )
The texture will allow for the illusion of depth, and you can optionally add the tactical cube armor,
the added benefit, of being able to make the cube flat, yet decent for display.
It is hoped the cellophane/screenprinting and decal lazer printed sheets, will also produce some awesome lighting effects - all while being under the ~$20USD price point
(that people feel is much more reasonable - 1 hours work, instead of a week's pay).
I'm hoping that, we can also cut out segments of the corflute, and use some satin/translucent materials (just as the original physical models did) to help see 'inside' the pepakura + cube.
And, of course, the end-user can use the cubeish model to then customise to their taste.
(Above: a variant of Bork-ish cube, for you to remix as you like - it must be absolutely freely. CBS is awesome, Trek fans are awesomer)
(Above: A Tactical layer superimposed - tactical and wiring layer obtained from Sirius Replicas http://www.siriusreplicas.com/models/scifi/borg/borgpm.htm --- visit them and enjoy their awesomeness!)
(Above: a dirtier approach made by a local Borg Gamer from the local game store - pure awesome, if not a little too 'regular'. detail elements again from Sirius Replicas)
Use this as an underlay decal, and then customise over it or around it?
print 6 of them, and you've a cube.
So, the above is a sample, using the nyquist "QMaze" and "circuit" command from GIMP, followed by successive layering and depth merging, and "Overlay" "Difference" "Screen" "Multiply" brush commands over successive layers.
A final blur in the mid layer of the 'green' produces the distinctive greenish-yellow-white,
and some custom brush erases leave the patterns seen.
I will later translate some of the Powerpoint clip art into 'greeblies' that can be super-imposed and depth merged in between the circuit and the lighted layers.
And, luckily, someone has already made the large tactical cube pepakura. (though, in a rather blue-d metal color... easily color corrected)
If this side project goes well - this decoupage method will be how a larger object,
such as the Queen Octahedron/Diamond, or the Unimatrix/Nexus, Unicomplex... (in 1-5000 scale, they got Terok Nor, and a Warp Models starbase... it's only fair the Borg get their stuff too)
those larger bork objects will be made this way.
In-home 3D printing just isn't as reliable, consistent or as affordable as many would wish for projects of that scale at this time... in timeframes which can be measured in hours and minutes, with costs in the tens of dollar...
Thanks - for the inquiries, for making the tetrahedrons, pylons and other borgish stuff so popular,
and for the interest - the Borg fanbase are AWESOME!
here is a "Bork" cube texture, slap-dashed together in Gimp over a half hour.
Of course, you could combine this with other Gimp effects, and layer this into something else -
I intend to make some printed on decal paper or silk-highgloss at the local printers/officewerks.
A lot of locals that play borg want a cube, at a decent scale, and can't afford either the Warp Models,
the Wizkids or even similar options to the prototype cubes/kitbashes I've made -
SO!
"Pepakura+" to the rescue! = )
The texture will allow for the illusion of depth, and you can optionally add the tactical cube armor,
the added benefit, of being able to make the cube flat, yet decent for display.
It is hoped the cellophane/screenprinting and decal lazer printed sheets, will also produce some awesome lighting effects - all while being under the ~$20USD price point
(that people feel is much more reasonable - 1 hours work, instead of a week's pay).
I'm hoping that, we can also cut out segments of the corflute, and use some satin/translucent materials (just as the original physical models did) to help see 'inside' the pepakura + cube.
And, of course, the end-user can use the cubeish model to then customise to their taste.
(Above: a variant of Bork-ish cube, for you to remix as you like - it must be absolutely freely. CBS is awesome, Trek fans are awesomer)
(Above: A Tactical layer superimposed - tactical and wiring layer obtained from Sirius Replicas http://www.siriusreplicas.com/models/scifi/borg/borgpm.htm --- visit them and enjoy their awesomeness!)
(Above: a dirtier approach made by a local Borg Gamer from the local game store - pure awesome, if not a little too 'regular'. detail elements again from Sirius Replicas)
Use this as an underlay decal, and then customise over it or around it?
print 6 of them, and you've a cube.
So, the above is a sample, using the nyquist "QMaze" and "circuit" command from GIMP, followed by successive layering and depth merging, and "Overlay" "Difference" "Screen" "Multiply" brush commands over successive layers.
A final blur in the mid layer of the 'green' produces the distinctive greenish-yellow-white,
and some custom brush erases leave the patterns seen.
I will later translate some of the Powerpoint clip art into 'greeblies' that can be super-imposed and depth merged in between the circuit and the lighted layers.
And, luckily, someone has already made the large tactical cube pepakura. (though, in a rather blue-d metal color... easily color corrected)
If this side project goes well - this decoupage method will be how a larger object,
such as the Queen Octahedron/Diamond, or the Unimatrix/Nexus, Unicomplex... (in 1-5000 scale, they got Terok Nor, and a Warp Models starbase... it's only fair the Borg get their stuff too)
those larger bork objects will be made this way.
In-home 3D printing just isn't as reliable, consistent or as affordable as many would wish for projects of that scale at this time... in timeframes which can be measured in hours and minutes, with costs in the tens of dollar...
Thanks - for the inquiries, for making the tetrahedrons, pylons and other borgish stuff so popular,
and for the interest - the Borg fanbase are AWESOME!
Wednesday, 17 June 2015
We've Engaged The--- a 1/5000 re-enactment
Howdy!
Apologies for the reduced overt waffles -
I'm gearing up to undertake some other activities, so I don't have as much time to spare as
questing for work becomes an overriding priority...
For your enjoyment,
below are some images of the battle of the kitchen tabletop, a legendary ST encounter.
Above: USS Incursion flies through (over, in the GOBS system) the wreckage of the large Wizkids cube - this being a failed print plate for a generic holder box on the k8200.
Above:
The battleax of a Scout Fusion Tesseract wails on USS Titan, USS Incursion lines up an attack run on the wizkids cube, Enterprise strafes (firing all magazine of torpedoes). Galaxy X and the 2 other Bergstrom cruiser attack a fleeing/flanking Eaglemoss Sphere.
Above: The borg wreck the federation left flank. Most of the Bergstrom destroyers don't survive this turn. The feds kill the Tactical Tetrahedron and a Scout in return, though. USS Titan prepares the main deflector for a particle pulse at the Fusion Tesseract...
Above: The Tesseract makes short work of the shields of the incoming Bergstrom cruisers. The Obelisk/Pylon attacks Incursion, damaging her multiphasic cloak/holocloak, and the Eaglemoss Sphere damages USS Titan's right side nacelle, causing her to drift. Importantly, Titan's main deflector array remains powered and intact.
Above: The first turn... The Borg have arrived en-masse. Luckily, the federation scouts detected the Borg's incursion before reinforcements could arrive... A tactical cube (made by a friend) was also to have joined the battle for the kitchen table, but, unfortunately it broke before it could be transported.
This match was as much to test the large-scale combat mechanics of GOBS as it was to have fun.
We lost the battle for the table, the Borg narrowly won with a damaged sphere...
Everyone had fun though, and we all reflected on the new DVD box set of TNG,
as well as Prelude to Axanar/Axanar and ST:Renegades - both outstanding projects which leave JJBrams "trek" (I use the term loosely) in the space-dust.
If you enjoy trek, support Axanar, and ST:Renegades (especially if you're a borg fan-person - Icheb is back with vengeance, even if the effects look like early TNG and early TRON had a 80s lovechild...
Work still progresses on printing cubes and larger structures on the k8200 reliably,
though layers are having a lot of problems, as filament intermittently accumulates on the extruder nozzle or the plastic fails to feed despite the correct settings, and low fill density of the object.
DISCLAIM:
above: Eaglemoss, Hallmark, Furuta, Wizkids, Studio Bergstrom are where most of the ship are from;
yours truly and the k8200 made the rest.
Trek is |for the moment at time of writing| the brain child of Roddenbury god rest his soul --- who encouraged all to share in his ideas, and remains CBS-ish or something. Infudgement non-intentional, geometry and coloration coincidental, and for private enjoyment purposes only.
Apologies for the reduced overt waffles -
I'm gearing up to undertake some other activities, so I don't have as much time to spare as
questing for work becomes an overriding priority...
For your enjoyment,
below are some images of the battle of the kitchen tabletop, a legendary ST encounter.
Above: USS Incursion flies through (over, in the GOBS system) the wreckage of the large Wizkids cube - this being a failed print plate for a generic holder box on the k8200.
Above:
The battleax of a Scout Fusion Tesseract wails on USS Titan, USS Incursion lines up an attack run on the wizkids cube, Enterprise strafes (firing all magazine of torpedoes). Galaxy X and the 2 other Bergstrom cruiser attack a fleeing/flanking Eaglemoss Sphere.
Above: The borg wreck the federation left flank. Most of the Bergstrom destroyers don't survive this turn. The feds kill the Tactical Tetrahedron and a Scout in return, though. USS Titan prepares the main deflector for a particle pulse at the Fusion Tesseract...
Above: The Tesseract makes short work of the shields of the incoming Bergstrom cruisers. The Obelisk/Pylon attacks Incursion, damaging her multiphasic cloak/holocloak, and the Eaglemoss Sphere damages USS Titan's right side nacelle, causing her to drift. Importantly, Titan's main deflector array remains powered and intact.
Above: The first turn... The Borg have arrived en-masse. Luckily, the federation scouts detected the Borg's incursion before reinforcements could arrive... A tactical cube (made by a friend) was also to have joined the battle for the kitchen table, but, unfortunately it broke before it could be transported.
This match was as much to test the large-scale combat mechanics of GOBS as it was to have fun.
We lost the battle for the table, the Borg narrowly won with a damaged sphere...
Everyone had fun though, and we all reflected on the new DVD box set of TNG,
as well as Prelude to Axanar/Axanar and ST:Renegades - both outstanding projects which leave JJBrams "trek" (I use the term loosely) in the space-dust.
If you enjoy trek, support Axanar, and ST:Renegades (especially if you're a borg fan-person - Icheb is back with vengeance, even if the effects look like early TNG and early TRON had a 80s lovechild...
Work still progresses on printing cubes and larger structures on the k8200 reliably,
though layers are having a lot of problems, as filament intermittently accumulates on the extruder nozzle or the plastic fails to feed despite the correct settings, and low fill density of the object.
DISCLAIM:
above: Eaglemoss, Hallmark, Furuta, Wizkids, Studio Bergstrom are where most of the ship are from;
yours truly and the k8200 made the rest.
Trek is |for the moment at time of writing| the brain child of Roddenbury god rest his soul --- who encouraged all to share in his ideas, and remains CBS-ish or something. Infudgement non-intentional, geometry and coloration coincidental, and for private enjoyment purposes only.
Tuesday, 16 June 2015
The joys of a 3D extruder, 23
Howdy;
so, in trying to print larger objects in reasonable times,
I have attempted accelerations of 80mm/s^2.
This, however, reveals operator error -
the tuning may not be 100%perfect;
the extrusion is in dobs instead of a stream, so it's either a thin film white-black,
or else, the dobs are higher than the layer-height, and collide with the hotend nozzle, which
in turn,
DESTROYS YOUR PRINT,
because the rest of the print becomes pulled by the dobs that catch on the nozzle, which clogs the nozzle and
DESTROYS YOUR PRINT (repeatedly, after full strip and clean.
Smaller objects and precision objects are more forgiving;
this is different. It prints TERRIBLY.
Even with a 1.75mm filament and 1.75mm hotend,
or 1.75mm in a 3mm hotend,
or a 1.75mm filament in a 0.3mm hotend.
no matter the specs, it still happens -
dob not a stream,
dob hit nozzle,
nozzle tears mesh
(you are tearing me apart, nozzle!)
The infuriating thing?
it's printed successfully with the configuration, twice in the last hour!
I only need it to print this thing 6 times...
and I feel the answer's staring me in the face...
and I know its not the k8200s fault; its got to be operator stupidness.
80mm is, I'm told, slow by many standards.
And, the machine has been tuned by pros 3 times...
It's just not feeding correctly - too little if any extrusion, then, too much that blurts out in dobs...
I'll get there, and hopefully sort it
then I'll be able to reliably bring some awesome to market in a decent time.
so, in trying to print larger objects in reasonable times,
I have attempted accelerations of 80mm/s^2.
This, however, reveals operator error -
the tuning may not be 100%perfect;
the extrusion is in dobs instead of a stream, so it's either a thin film white-black,
or else, the dobs are higher than the layer-height, and collide with the hotend nozzle, which
in turn,
DESTROYS YOUR PRINT,
because the rest of the print becomes pulled by the dobs that catch on the nozzle, which clogs the nozzle and
DESTROYS YOUR PRINT (repeatedly, after full strip and clean.
Smaller objects and precision objects are more forgiving;
this is different. It prints TERRIBLY.
Even with a 1.75mm filament and 1.75mm hotend,
or 1.75mm in a 3mm hotend,
or a 1.75mm filament in a 0.3mm hotend.
no matter the specs, it still happens -
dob not a stream,
dob hit nozzle,
nozzle tears mesh
(you are tearing me apart, nozzle!)
The infuriating thing?
it's printed successfully with the configuration, twice in the last hour!
I only need it to print this thing 6 times...
and I feel the answer's staring me in the face...
and I know its not the k8200s fault; its got to be operator stupidness.
80mm is, I'm told, slow by many standards.
And, the machine has been tuned by pros 3 times...
It's just not feeding correctly - too little if any extrusion, then, too much that blurts out in dobs...
I'll get there, and hopefully sort it
then I'll be able to reliably bring some awesome to market in a decent time.
Sunday, 24 May 2015
A what if.. taking mesh from a cloud and making into a thing at home 2
Howdy wafflers!
Today's random discussion is about the limitations of acquiring meshes from the interwebs, and expecting those same meshes to instantly be 'print ready' for the k8200 or other printers.
The thing is, for the standard Everyuser of in-home rapid 3D prototyping machines,
commonly known as 3D printers,
theres this unwritten implicit expectation that, anything that can be imagined or seen, can be quickly made at home on the in-home printer, and as a competitive option, to other combinatorial methods/approaches.
This is far from the case.
So, we have as an example only, the context of some Makerbot, and k8200 users who ask some hypotheticals. "what if hypothetically, I wanted to hypothetically make some geometry for my own private collection... what hypothetical margins and constraints are involved in that hypothetical (other considerations notwithstanding contemporaneously).
The hypothetical also wants a shapemakerways level of detail, and wants the object for sake of argument to be 70%infill or more solid - they want a solid, difficult to transport cube of plastic, because they can (cue Portal Theme).
-----
above: a borgish Escher cube by an awesome devart user 'Magmarama'
1.38million poly model.
the light blue lines are "non-manifold' zones,
the voids on all faces are potential 'haywire' zones.
This cube is within the maximum size constraint for the particular rig print area -
so, it could be 147mm^3,
or it could be the 1/5000 scale* of upto 687mm^3 (as another rig has a ~2m print area, at 0.1mm consistency, and 0.1d loss per 4mm rise (so, the final cube will be 7degree distorted, assuming no other error).
It took on my rig, 48mins to raw import,
a further 2.3hrs to mesh correct and slicer (raw)
the result?
it would take 490560.37hours of continuous printing, (thats 8 years straight, and change)
require 24m^2 of plastic (thats enough to make a gahzillion other objects)
and the printer app even warned the printer would have parts failure if the print were to go ahead.
The cost estimate?
the plastic alone for that would be ~$300USD, plus the electricity, the running time, the apparently replacement 3D printers the printing app cautioned,
and taking 8 years turn around time minimum (plus, after all that, assuming no haywire, it would still need to be lit and painted properly)...
This hypothetical thought experiment, and excellent question, makes clear that;
1) it is cheaper to buy the mass-produce rotary moulded kits etc, or the resin void molded kits. (800% cheaper)
2) it is quicker to buy the other option, (40000 times quicker turnaround time)
3) it is more cost effective to buy the other option or use combined other methods (you can buy cube shaped structure for ~30USD)
4) ultrahigh polycount models are difficult to print (good luck not melting your computer if you use a raw import of files 40 000 poly or higher to print)
5) many meshes available directly online are not insta-printable, and require simplifications and mesh repair or to be broken into more components (ie, not a solid object).
Thanks for reading,
and I'm keen to hear your waffles and experiences with trying to make 3D objects cost effectively and in home. How do you make different shapes?
Do you find printing curves on a k8200 or thermal extruder to be challenging? (how do you avoid unwanted steps and uneven curved surfaces?)
Today's random discussion is about the limitations of acquiring meshes from the interwebs, and expecting those same meshes to instantly be 'print ready' for the k8200 or other printers.
The thing is, for the standard Everyuser of in-home rapid 3D prototyping machines,
commonly known as 3D printers,
theres this unwritten implicit expectation that, anything that can be imagined or seen, can be quickly made at home on the in-home printer, and as a competitive option, to other combinatorial methods/approaches.
This is far from the case.
So, we have as an example only, the context of some Makerbot, and k8200 users who ask some hypotheticals. "what if hypothetically, I wanted to hypothetically make some geometry for my own private collection... what hypothetical margins and constraints are involved in that hypothetical (other considerations notwithstanding contemporaneously).
The hypothetical also wants a shapemakerways level of detail, and wants the object for sake of argument to be 70%infill or more solid - they want a solid, difficult to transport cube of plastic, because they can (cue Portal Theme).
-----
above: a borgish Escher cube by an awesome devart user 'Magmarama'
1.38million poly model.
the light blue lines are "non-manifold' zones,
the voids on all faces are potential 'haywire' zones.
This cube is within the maximum size constraint for the particular rig print area -
so, it could be 147mm^3,
or it could be the 1/5000 scale* of upto 687mm^3 (as another rig has a ~2m print area, at 0.1mm consistency, and 0.1d loss per 4mm rise (so, the final cube will be 7degree distorted, assuming no other error).
It took on my rig, 48mins to raw import,
a further 2.3hrs to mesh correct and slicer (raw)
the result?
it would take 490560.37hours of continuous printing, (thats 8 years straight, and change)
require 24m^2 of plastic (thats enough to make a gahzillion other objects)
and the printer app even warned the printer would have parts failure if the print were to go ahead.
The cost estimate?
the plastic alone for that would be ~$300USD, plus the electricity, the running time, the apparently replacement 3D printers the printing app cautioned,
and taking 8 years turn around time minimum (plus, after all that, assuming no haywire, it would still need to be lit and painted properly)...
This hypothetical thought experiment, and excellent question, makes clear that;
1) it is cheaper to buy the mass-produce rotary moulded kits etc, or the resin void molded kits. (800% cheaper)
2) it is quicker to buy the other option, (40000 times quicker turnaround time)
3) it is more cost effective to buy the other option or use combined other methods (you can buy cube shaped structure for ~30USD)
4) ultrahigh polycount models are difficult to print (good luck not melting your computer if you use a raw import of files 40 000 poly or higher to print)
5) many meshes available directly online are not insta-printable, and require simplifications and mesh repair or to be broken into more components (ie, not a solid object).
Thanks for reading,
and I'm keen to hear your waffles and experiences with trying to make 3D objects cost effectively and in home. How do you make different shapes?
Do you find printing curves on a k8200 or thermal extruder to be challenging? (how do you avoid unwanted steps and uneven curved surfaces?)
Saturday, 9 May 2015
StarTrekWars StarWarsTrek rant 2
There's been a glut of crossover gunk at the moment,
and much as people have effaced and usurped the 'nerd' moniker (a pejorative, similar to a racially charged epithet starting also with N.... neither of which ought be used still in language).
So, as local trekker and Warser? (pre disney and K.Kennedy) say, its time to push back.
What follows is the first sardonic parody salvo in that direction,
in the fine tradition of Space Balls and Traumschiff Surprise...
Sadly, with JJbrams at the helm... a crossover at cinema of SW:ST is not far off.
JJBrams and JWhedon J-teamup to bring us the greatest StarWarsTrek movie-length episode that never happened... or is that StarTrekWars? (the advertising campaign hypes up as much hatred and foment in the fanbase as possible, to polarize and force them to watch the stuff and buy the crud... cashcowmilking 101, spluh)
Replete with simultaneously playing clashing music - a hybrid medley of TOS theme and SW opening march.
StarTrekWars, Episode ∞+1
'The Trouble With Crossovers"
While re-aligning the dilythium crystals, Scotty accidentally sneezes,
knocking the crystals out of alignment and back into an active warpdrive.
The JJPrise Transhyperspacetimewarps, [i]Traumschiff Surprise[/i] Style,
and emerges into a mirror universe galaxy far far away.
JJPrise collides with Chu'unthor, the jedi temple ship, which is also on an exploration mission near some strange swamp planet in the far outer rim... 300 years prior to the events of SW Episode 1.
A younger Yoda is aboard...
Captain Kirk refuses to believe in 'The Force", and acquires blasters instead of phasers, preparing to remain in the Warsverse...
Spock makes one-liners about the massive energies and strange materials involved.
(as per http://www.stardestroyer.net/Empire/ , Kaku and Dr Curtis Saxton http://www.mssl.ucl.ac.uk/~cjs2/)
Meanwhile, Uhuru discovers she has become force sensitive (but remembers what happened to Gary Mitchell, so she stays quiet and makes mischief with the force),
Sulu must dissuade Chekov from turning to the darkside, as Chekov is possessed by the darkside...
Scotty finds something better than a tricorder, and Scotty+ R2D2 ditch C3P0 with McCoy...
Elsewhen,
Some tribbles metastasize with 'midichlorians' and Yuuzhan Vong spores, and mutate into a Buu-like (homage to Dragon Ball Z) creature, and these team up with some SWfringe faction to form some sith-like event... The Darkside Awakens...
Spock and Yoda and a bunch of scientist characters we've never seen before (played by Andy Serkis and Lady Gaga)
figure out that the SW universe is made of AntiAntiMatter relative to the ST universe, and vice versa, and so find a way to get home... cutting off forever the separate universes.
|Spock and Yoda secretly agree its best to 'mindwipe' everyone of the event, so once they're back, they mindwipe everyone involved...|
Lensflares, explosions and swiss-army-lightsabers ensue,
production cost: 280 million+.
Earnings at boxoffice worldwide in 18months post release: 45 Million.
NB;
this evolved over a period of a few months, and i cannot claim full authorship as I'm putting ink to paper of a bunch of ideas,
as people at the freethinkers clubs were being lectured by newcomers and one-session wonders,
about how 'racist' the original Star Treks or Star Wars were...
TELL THAT TO THE ALIENS FROM THE OTHER PLANETS IN THE SPACEFAIRYTALES...
and much as people have effaced and usurped the 'nerd' moniker (a pejorative, similar to a racially charged epithet starting also with N.... neither of which ought be used still in language).
So, as local trekker and Warser? (pre disney and K.Kennedy) say, its time to push back.
What follows is the first sardonic parody salvo in that direction,
in the fine tradition of Space Balls and Traumschiff Surprise...
Sadly, with JJbrams at the helm... a crossover at cinema of SW:ST is not far off.
JJBrams and JWhedon J-teamup to bring us the greatest StarWarsTrek movie-length episode that never happened... or is that StarTrekWars? (the advertising campaign hypes up as much hatred and foment in the fanbase as possible, to polarize and force them to watch the stuff and buy the crud... cashcowmilking 101, spluh)
Replete with simultaneously playing clashing music - a hybrid medley of TOS theme and SW opening march.
StarTrekWars, Episode ∞+1
'The Trouble With Crossovers"
While re-aligning the dilythium crystals, Scotty accidentally sneezes,
knocking the crystals out of alignment and back into an active warpdrive.
The JJPrise Transhyperspacetimewarps, [i]Traumschiff Surprise[/i] Style,
and emerges into a mirror universe galaxy far far away.
JJPrise collides with Chu'unthor, the jedi temple ship, which is also on an exploration mission near some strange swamp planet in the far outer rim... 300 years prior to the events of SW Episode 1.
A younger Yoda is aboard...
Captain Kirk refuses to believe in 'The Force", and acquires blasters instead of phasers, preparing to remain in the Warsverse...
Spock makes one-liners about the massive energies and strange materials involved.
(as per http://www.stardestroyer.net/Empire/ , Kaku and Dr Curtis Saxton http://www.mssl.ucl.ac.uk/~cjs2/)
Meanwhile, Uhuru discovers she has become force sensitive (but remembers what happened to Gary Mitchell, so she stays quiet and makes mischief with the force),
Sulu must dissuade Chekov from turning to the darkside, as Chekov is possessed by the darkside...
Scotty finds something better than a tricorder, and Scotty+ R2D2 ditch C3P0 with McCoy...
Elsewhen,
Some tribbles metastasize with 'midichlorians' and Yuuzhan Vong spores, and mutate into a Buu-like (homage to Dragon Ball Z) creature, and these team up with some SWfringe faction to form some sith-like event... The Darkside Awakens...
Spock and Yoda and a bunch of scientist characters we've never seen before (played by Andy Serkis and Lady Gaga)
figure out that the SW universe is made of AntiAntiMatter relative to the ST universe, and vice versa, and so find a way to get home... cutting off forever the separate universes.
|Spock and Yoda secretly agree its best to 'mindwipe' everyone of the event, so once they're back, they mindwipe everyone involved...|
Lensflares, explosions and swiss-army-lightsabers ensue,
production cost: 280 million+.
Earnings at boxoffice worldwide in 18months post release: 45 Million.
NB;
this evolved over a period of a few months, and i cannot claim full authorship as I'm putting ink to paper of a bunch of ideas,
as people at the freethinkers clubs were being lectured by newcomers and one-session wonders,
about how 'racist' the original Star Treks or Star Wars were...
TELL THAT TO THE ALIENS FROM THE OTHER PLANETS IN THE SPACEFAIRYTALES...
Subscribe to:
Posts (Atom)
































