Thursday 4 December 2014

The Rhomboid Cruiser pt 1

Hi all!
Its my pleasure to reply to requests to see where the rhomboid cruiser is at.
Its getting there. So is XMAS.
v1 of the cruiser finally printed in under a day, but with a few (tolerable for my collection) defects

Above: The Rhomboid Assimilationer, its a weird geometry. I like it in ST:A3.

 Above: The more flattering angles for this blocky-beast. Its in the process of being bitsbashed, and will eventually be painted properly.
Above: This angle reveals some of the defects with the rhomboid
The rightside pylon didn't print properly due to layer speed and vibration error, so its curved and undulatey. The leftside pylon had the opposite problem and lifted up at opposite corners, though otherwise printed perfectly.
Likewise, the core and connectors printed perfect, so not too bad for a mostly hollow ship! (A Hollow-ship? or a holo-ship...)
So, these rhomboids are supposed to have a spherical recess on the top - this was not possible to achieve with the torsional strength required, so perhaps later I will adapt (ironic no?) a coffee filter into the sphere connector.

This thing teams up with the type 2 obelisk or the cylinder to trap enemies inside of a borg-tholian suspension field (green instead of orange, coming soon). the field is 4-6 rhomboids in size, so it is a very tight squeeze to fit the vehicles in there - this is to force borg vehicles to have to clump together, and become more vulnerable to the new types of torpedo and AOE weapons to nerf them a little.
Did I mention, that in my GOBS rules I play, the feds can cause subspace distortions (play trap cards etc) and that the borg-tholian suspension field has a chance to implode, causing everything in it to implode and be removed from play?...

I'm toying with making that either an Assimilator ability (wasn't fussed on the armada special ability, and all ships can do what made it unique originally), or making type 2 obelisks a mandatory unit choice, and making the cubes and up a 0-1 rare choice, with the Cylinder/VGer Monolith being a hero/unique/HQ.

The Interceptor will be a troops choice, as will borg-asteroid (cheap fodder) and assimilated ships.
I'm undecided as to whether the Tetrahedrons and 4/5point pyramids will be troop choices or elites/fast attack.
The Fusion Tesseract will count as 7 unit choices: 1 Elite, 2 Troops, 2 Fast Attack and 2 Heavy Support.
Spheres are elites, captured vessels are 0-1 and elite (Borg would rather cannibalize captured vessels than field them constantly, and sometimes prefer destroying these "uglies" for raw parts... Borg can get the parts they need one way or another, sooner or later... resistance is pointless)

Regular cube, Tactical Cube, type 2 cube and locutus cube are heavy support, (locutus also being a HQ choice)
The queen's borg diamond is 0-1 unique hero, and can't be fielded in an army with V'Ger or Locutus.

Basically, playtesting these and the other craft, including the gyroscopic hypersphere, or the 127-cell/dodecahedron and octahedron... its been fun! and both GOBS and STAW/ST:40K systems have been reasonably balanced.
We're still working on STAW rules replete with carefully worded cards for all of em.

So, hopefully next;
some display stands, (POP Acrylic pivotable and extendable?)
some romulans and more federation craft,
and perhaps some game recounts.

For those wondering where futures reflection has gone, after taking some advice, I post elsewhere about that and for here, I provide a link to those interested from elsewhere soas they can see it. It works out for everyone.