Friday, 7 August 2015

what's a few more statcards amongst friends? pt 5

Here we have some collaborative customs from the local game scene;
a younger, fearsome Yoda - as a young jedi knight or master, but not yet the awesome leader and powerhouse later -

Above: This card is for the Yoda figure from Epic Duels.
Intended more as a force battery and force canceller, he can also be very damaging in close combat,
with Use the Force allowing up to 14 attacks (assuming 12 Force Points in the tank), with a 1 in 85 chance that from those 14 attacks, he gets another 2-3 attacks.

To balance this, and his awesome CE, Yoda is a force ascetic and force empathic, he takes 10 DMG each time an ally with a force rating dies.
Karmic Mettle can also harm Yoda more than it helps, for his "Force Redirect 2" power.

That said; this Yoda also represents the Old Republic times, when Yoda was tempted by the darkside, or collaborated with a few places to preserve their sovereignty and prevent their amalgamation with the Republic, during his time in the Agricorp and as a Sector Journeyman Selector (Yoda did a hundred years or so voluntary service in the expeditionary arm of the Agricorp, and discovered the broadest array of force-sensitives in the history of the order --- adding to the diversity of the order).

Yoda's Rivalry would go by the era antagonists as per the rulebook, so often,
he can't team up with characters the fan would know to be outright evil... that said, Yoda did team up with some sith cultists or Dathomir Sith Sorceresses or Witches; trying to redeem them etc.
That empathy, and the ability to reform from a few mistakes, are why Yoda speaks with authority when cautioning Luke later - Yoda walks that fine line.

This is v3, and I personally prefer a less combative, more force powers based Yoda
(+0 ATK, +0DMG, force heal, force redirect, force cancel, mind trick, force repulse)

We're keen to hear the feedback - if you think this is too alt or 'fanboy/fangirl' ish, I'll be sure to convey any constructive criticism and encourage alterations =)

 Above: Tahl, Jedi Master(-ess?) Image is a pastiche; I'm amazed this awesome Noorian jedi wasn't more prominent in the past.

In game terms, Tahl is better when teamed up with Adi Gallia or Qui-Gon.

In narrative, Tahl was an awesome Jude Watson creation.
Tahl is versatile, fast, and taught Adi Gallia how to use Niman along with other techniques.
Tahl was prematurely killed, and not only did she take her peace-bringing skill set with her... she took the fighting spirit Qui-Gon had too. Qui-Gon was not the same afterwards, and some conjecture that because Qui-Gon missed Tahl, he wanted to lose his fight with Maul. It is also conjectured that Tahl shared the "Whills" technique with Qui-Gon, who in turn shared that technique with Yoda, Obi Wan, Ferrus etc...
Tahl may have learned these deeper secrets from her time in the archives of the order, and possibly from a captured Sith Holocron (hence, why she did not more broadly share the technique, and also why Anakin may have later been able to learn it).

Tahl was a long-lived Noorian, and was some 200 years old around the Phantom Menace era -
she had a deep respect for Qui-Gon, but their relationship was strictly platonic. Tahl suggested Qui-Gon take a sabbatical from the Order to reflect on whether he could accept that. Qui-Gon, at first despondent with unrequited feelings, later returned and overcame his earlier feelings to develop a better friendship.

Tahl was a unique, 'Grey" jedi, and preferred to be pro-equity - she recruited many force sensitive beings from all kinds of backgrounds; including those others within the order might consider 'dark jedi' or too old to be trained.
Ferrus Olin would later recall that were it not for Tahl's outreach, perhaps not as many Jedi would have survived the Purge.
Tahl also helped to negotiate many truces and peaces - notably an early cease-fire in the Stark Hyperspace conflict - Tahl's approaches would inspire Obi-Wan in his role as a mediator. 

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