Saturday 31 October 2015

composite experiments 2

Hi all!
recently, a composite image craze is taking the model making world by storm.
So, I tinkered a little and came up with these for the tetrahedron.

 Above: Tetrahedron (tactical form) explores a nebula near the Nekrit Expanse.
Nebula background is a remix modified from "Spectral Scent" by aRchAng3lZz of devart, under CCA 3. Visit aRchAng3lZz and support them so as they can keep making space stuff!

Above: again with the 'special' effects - this time, an attempt at spherical lens distortion, motion blur and the 'transwarp tunnel' effect. Is the tetrahedron emerging from a transwarp conduit, or transwarping away to report a threat to the collective?

Again, special thanks to Mark 'Jim Kirk' and DefiantClient for their how-to guides,
and extra special thanks to aRchAng3lZz, who makes outstanding spaceart and needs more support to make even more space concepts.

intermittent statcards 12

Howdy!
a few new-ish statcards are headed your way, care of the local game group and their awesome ideas.
If you've got some ideas, be sure to send them this way in the form of comment or a private message

without further ado; Duros Slicer v2.7
Above: The Duros are some of the few species capable of holding interstellar co-ordinates in their minds, in thanks to their Eidetic memory and 'knack' for maths and astrophysics.
most other species require specialised astrogation buffers or astromech droids to hold hyperspace co-ordinates, or the Force, to navigate vast interstellar distances.

Restraining Bolt was found during playtesting with save 11 to be too annoying, so this was lowered to save 8 and found to be just annoying enough hehe (usually, it was a Gonk droid that was hit with the restraining bolt to prevent extra attacks etc.

Sunday 25 October 2015

intermittent statcards pt 11

Howdy,
here's a few more custom statcards!
Thanks for the renewed interest also - I'm pleased to say that on bloomilk it has exceeded 30 000 page view, elsewhere it is ~48 000 and downloads per statcard stays high around ~100/month
which is pure awesome! Thanks for enjoying some statcards.
If only you'd leave feedback or requests, or even better, links to your own statcards and custom minis! Especially for any concrit feedback you may have... because you've got some great ideas out there.

 Above: A Gundark Alpha Pack Leader, v2.0

Locals were complaining that there weren't many critters, and that the damage output of existing critters hasn't kept pace with the state of the power creep in the main 'competitive' game... voila! this thing turns the 22 point CotF Gundark into a 180Dmg melee beast!
Above: a rare Octuptarran.
Ocula was an awesome thing from "Small Soldiers" - looking like a cool-er variant of Larvox (that is, until the GL movie version of Larvox) - and, since the Octuptarra droid looked a lot like Ocula,
it only made sense to make an 'Octuptarran" resemble the droid.
The back story is fluff, but paints the Skakoans (Wat Tambor etc) as being techno-slavers, who tinkered to make the "Octuptarrans", as distinct from the Argus-Panopticles style monsters or the Medusa styled monsters which in the 'canonical' universe, lead to the name of the Octuptarra Droid.
The Skakoans also meddled with the Nelvaan warriors, and perhaps the sudden Skakoan fascination with GMO stemmed from Darth Plagueis? (who had manipulated the IGBC for a long time, prior to Palps becoming involved...)


Above: A request for a while now... a Desaan to rival the Katarn-BattleMaster.
Fringe and not sith, because Desaan was not really Imperial nor Sith... he was a warlord all his own.
Tavion will be Sith Faction though.

EDIT:
prototype card layout for Sith (NJO era)

Saturday 10 October 2015

intermittent stat card update 9

howdy!
here's a few more statcards from the backlog;
credit where credit is due, without the locals playtesting these and coming up with great ideas,
I'd not have statcards to collaborate on and make.
Great work team.

Above: Jawa Chieftan, a variant anyhow. v2.3
Costing is still being adjusted, but as soon as we get "Closed Ranks" and the CE's sorted, we'l re-up with the definitive version = )

Above: the name may be a place holder, but this concept is to be a generic force battery (for use in larger point games, where Yoda is not quite enough). The price point works out to be around 70, but,
we found even with Lightsaber Style Mastery, this piece ended up dying more often than not, so lowered the cost until it was competitive.

 Above: Aerial Droideka v 3.7, notorius from the Jedi Starfighter games series and comicbooks.

The Aerial DD is a tricky affair to price, because it has a couple of negative features to balance Blaster Barrage. Shields X as opposed to Advanced Shields or Reflective Shielding etc allows more survivability, tempered by Fragile which prevents you from shooting or moving at 24 squares...
Scarce Material ensures you do not have too many in your squad, and a base attack of 1 attack means this is going to be difficult to have high damage output.

Previous versions had Limited Programming (you can NEVER benefit from SAs or CEs of any kind for any reason), Programmed Target and Emplacement. We found nobody ever chose them over the regular destroyer droid, or the k-series droid or the octuptarra droid...

This variant should cost 42-47pts, but, by pricing it a little less, it will hopefully be just different enough to be something new to choose without being too broken.
These things were annoying in the videogames as many have recalled, so hopefully the miniatures variant lives up to that background lore hehehe

special thanks to devart user "Kogane801": your outstanding sketching skill are the stuff of legend.
(and, your other works resemble Osamu Tezuka's stuff)

EDIT:
 Above: an iron knight v2,

The iron knight was originally part of this set, but playtesting hadn't finished until recently.
Extra thanks to kogane801 and to Rex Moonwielder 1995's variant of iron knight for inspiring this revision.
This also comes in a regular saber variant which has draw fire instead (and is based more upon the Jensaari Defender)

Thursday 13 August 2015

musical composition musings... 3a

So,
there have been a few things on the musical front,
that people wondered how might be achieved - and it has been a lot of fun locally to attempt to collaborate to compose some things.
I have to confess; I am not terribly 'musically literate' - I am not trained as such, and do not read sheet music (I dabble, and play by ear).
That said, as eclectic as other facets may be, so too are the sounds somewhat altered - I'm in quest of variants of other things often - and am fascinated by non-standard sounds.

Preamble aside,
a friend and a couple of other friends in a local band were wanting more 'experimental' compositions to play - and I recommended they look at Barry Gray's alternate compositions,
and of course, the Dr Who theme.

Barry Gray's "They walked on the Sun" is quite seldom heard, moreso even in medley with the Thunderbirds b variant - perfect for 30 piece band etc. Oboes, clarinets, and cellos would be mainly needed, as would alto and tenor sax, and tuba/trombone. A euphonium would be also appreciated, or a french horn. The counter melodies would be great to have fiddles and a sabkh-ur...

As to Dr Who's theme...
the Big Finish rare alternate (which was inspired muchly by Williams ST:Ep V bespin duel soundtrack) was cool,
but I was particularly fond of a person called Roy Budd, who, along with the London Philharmonic, made a variant which collected all other 'alternate' variants. That was a fascinating combo also...
It comes as no surprise to many 'in the know', that the Dr Who theme is taken from a Veda... it is an oriental prayer hymn, part of a mantra, and very much in the 'regeneration' theme of the show...

The internet compilation inspired in me a want to hear a variant which contains musical styles from all the cultures of earth - just because (and not for cosmopolitan imposed, and effacing reasons, but to prove that people can make a temporary union of convenience and make awesome music across cultural divides). This version, would also aim to set a world record - largest orchestra AND longest orchestral song played in one sitting! We can dream, right? 

Moving away from the heady lofty variant to a more practical route,
I've always wanted to hear a variant, which achieves much of the sound complexity with people.
  based on the musical glass, (percussive glass also for the time vortex part)
with a choir (preferably seniors and a mixed) and the musical saw for the 'synth',
teak snapping... tambourines and 'musical bottle caps', musical spoons,
the bag-pipes, an organ...
improvised cymbals
alto, tenor,
trombones,
muted trumpet,
bongos,
euphonia and french horn. (English horn, oboe and clarinet for the Doctor's leitmotif)
Musical triangle, glockenspiel, glass muted xylophone.
Timpani, Grande Cassa, and taiko drums.

the whirring noise achieved via two sets of strings and wood-wind sections,
alternating between staccato and pizzicato (I need two sets, to reduce the chance of wrong notes AND be fair to the players)
The wind noise could be achieved via a leafblower or two, along with the choir making the (fwooooosssshhhhh) 

This composition would be based somewhat on Henry Hall's alternate works, along with Roy Budd's alternate orchestration, with a few new improvised moments by yours truly.
I'd also then switch to a more synth-y version,
inspired by Daft Punk, Phil Collins/Genesis, Nobuo Uematsu, and the Youtube "What if Vangelis made Dr Who?" -
a faster paced and 'asymphonic' composition, with discordant cacophony and different patterns/doppler effects.

That concludes this particular musing,
and hopefully you find it as interesting a concept as several local bands and orchestra members thought.

-----
what orchestral music ideas have you had?
how would you achieve the "Tardis" noise, if you couldn't use synthesizers?

Wednesday 12 August 2015

even more stats 6

It's been a productive gaming session,
and we feel they're finally ready, so another wave of customs is upon us again.
We look forward to seeing the minis you make for these also.

 Above: Slugakken, a slow and calculating race - these would ultimately form a Separatist Holdout in the outer rim, along with several other baronies. A contingent were present on Ord Mantell during the Clone Wars, and a minor party were at The Battle of Muunilist - procuring schematics and droid manufacture licensing...
 Above: v4 of Max Rebo - probably undercosted -looking forward to feedback and concrit on this piece. A great proxy figure is the Pepsi Max Rebo Bottletop (if you can get one for less than $25USD), or the Hallmark bauble figure.
Above: Friends love Gundam, and specifically ZGOK (they're marginalised in the show, but they look so cool) - inspiring many Japanese friends into Robotics/cybernetics --- moreso even than Astroboy. Although this is a 5 story war robot, the Bandai Gashapon/bottle top ZGOK is a great proxy for miniatures scale. If you have access to the intermediate scale, or the 3 & 3/4inch figures - those too would be fun.

 Above: special thanks to D.A. User, "Kogane53", for your awesome sketches you encourage some to pastiche - you are awesome! If people enjoyed the kogane-inspired stat cards, support Kogane.
The Mibit are Ishi Tib racial enemies, but otherwise are peaceful creatures.

Friday 7 August 2015

what's a few more statcards amongst friends? pt 5

Here we have some collaborative customs from the local game scene;
a younger, fearsome Yoda - as a young jedi knight or master, but not yet the awesome leader and powerhouse later -

Above: This card is for the Yoda figure from Epic Duels.
Intended more as a force battery and force canceller, he can also be very damaging in close combat,
with Use the Force allowing up to 14 attacks (assuming 12 Force Points in the tank), with a 1 in 85 chance that from those 14 attacks, he gets another 2-3 attacks.

To balance this, and his awesome CE, Yoda is a force ascetic and force empathic, he takes 10 DMG each time an ally with a force rating dies.
Karmic Mettle can also harm Yoda more than it helps, for his "Force Redirect 2" power.

That said; this Yoda also represents the Old Republic times, when Yoda was tempted by the darkside, or collaborated with a few places to preserve their sovereignty and prevent their amalgamation with the Republic, during his time in the Agricorp and as a Sector Journeyman Selector (Yoda did a hundred years or so voluntary service in the expeditionary arm of the Agricorp, and discovered the broadest array of force-sensitives in the history of the order --- adding to the diversity of the order).

Yoda's Rivalry would go by the era antagonists as per the rulebook, so often,
he can't team up with characters the fan would know to be outright evil... that said, Yoda did team up with some sith cultists or Dathomir Sith Sorceresses or Witches; trying to redeem them etc.
That empathy, and the ability to reform from a few mistakes, are why Yoda speaks with authority when cautioning Luke later - Yoda walks that fine line.

This is v3, and I personally prefer a less combative, more force powers based Yoda
(+0 ATK, +0DMG, force heal, force redirect, force cancel, mind trick, force repulse)

We're keen to hear the feedback - if you think this is too alt or 'fanboy/fangirl' ish, I'll be sure to convey any constructive criticism and encourage alterations =)

 Above: Tahl, Jedi Master(-ess?) Image is a pastiche; I'm amazed this awesome Noorian jedi wasn't more prominent in the past.

In game terms, Tahl is better when teamed up with Adi Gallia or Qui-Gon.

In narrative, Tahl was an awesome Jude Watson creation.
Tahl is versatile, fast, and taught Adi Gallia how to use Niman along with other techniques.
Tahl was prematurely killed, and not only did she take her peace-bringing skill set with her... she took the fighting spirit Qui-Gon had too. Qui-Gon was not the same afterwards, and some conjecture that because Qui-Gon missed Tahl, he wanted to lose his fight with Maul. It is also conjectured that Tahl shared the "Whills" technique with Qui-Gon, who in turn shared that technique with Yoda, Obi Wan, Ferrus etc...
Tahl may have learned these deeper secrets from her time in the archives of the order, and possibly from a captured Sith Holocron (hence, why she did not more broadly share the technique, and also why Anakin may have later been able to learn it).

Tahl was a long-lived Noorian, and was some 200 years old around the Phantom Menace era -
she had a deep respect for Qui-Gon, but their relationship was strictly platonic. Tahl suggested Qui-Gon take a sabbatical from the Order to reflect on whether he could accept that. Qui-Gon, at first despondent with unrequited feelings, later returned and overcame his earlier feelings to develop a better friendship.

Tahl was a unique, 'Grey" jedi, and preferred to be pro-equity - she recruited many force sensitive beings from all kinds of backgrounds; including those others within the order might consider 'dark jedi' or too old to be trained.
Ferrus Olin would later recall that were it not for Tahl's outreach, perhaps not as many Jedi would have survived the Purge.
Tahl also helped to negotiate many truces and peaces - notably an early cease-fire in the Stark Hyperspace conflict - Tahl's approaches would inspire Obi-Wan in his role as a mediator. 

Wednesday 5 August 2015

even moar statcards, part 4

Here's another batch of stat cards;
simply scale to 64mm W x (|2x88|+/-|1-3|)mm L, and print at 600DPI. Watermark if your printer smooshes the kerning, and you're set!

 Above: not the greatest picture, but it is intended to represent the Heavy DRK1 Turret Droid. This is v2, so its still a work in progress.
 Above: These were fearsome opponents from many videogames and comicbooks, so these are rare but useful to counter pesky jedi. You'll want to keep these from line of sight, as you can bet they'll be missiled and grenaded if they're in line of sight...
 Above: a great sketch found on DA in the style of the Tartakovsky show, so locals came up with this. A very heavy-hitting anti-personnel turret, yet, it is not very mobile at all. The stats aren't quite as good as WotC official droids either, so they're still more useful in many situations, and aren't entirely replaced by this.
 Above: a cool looking rare droid from the Expanded Realm of Star Wars. Having only 50HP will easily kill this otherwise OverPowered droid, and in playtesting, Force Repulse and reflect/redirect and Soresu style easily countered this droid. Ion weaponry also easily took care of this droid, and Jawas with Jolt/Scramble simply stunned the droid and ignored it until last. So, it's very much a niche droid. That said, with GG:DAC, it makes a great Dynamic Duo...
 Above: The Generic form of L8-L9, which is somewhat less useful compared to other options in the same points range. The ability to move 14 and attack is nice... though this is v2, so future versions may have Scarce Materiel to reflect their rarity, maybe no more than 3 on squad at any time?
 Above: A blatant redo of a previously lame unit. This will still not replace the other variants of battledroid, but will be handy in some themed squads, along with the Aerial Battle Droid variant...

Above: I don't know why the Kerning messed up in GIMP... anywho, here is a statcard to match the Epic Duels figure. If she doesn't move, and is attacking an unique enemy who has not yet activated, she can do: +23ATK for 20+10+10 DMG, with a 1 in 258.349.. chance that the second attack disintegrates the opponent or adds +60DMG. She basically will hit anything she can see on a 2+, and if that's not enough... she can take the stats of an adj medium or smaller living character. It is intended that, if Zam does this, and the character she takes the stats of has more HP, she can "heal up" to her new HP cap --- so, she could take the SA from a Gundark or Durge, or Regenerate... etc... and their DMG stats... but she loses her shooting ability...
oh... and it's not guaranteed to work, and from playtesting, it will often kill her when she desperately tries to shapeshift too late in the game...
(an allusion to what she tries to do in AotC; shapeshift to a form which is immune to the toxic dart).
this is v2, so it's also a work in progress, but locals feel this doesn't make the other Zam's any less attractive options, because this is one of the more fragile variants.

Enjoy, and thanks for all the feedback! I hope people all around continue to enjoy what StarWarsMinis has to offer, and I am happy to also make Transliteration Cards into your preferred language - English isn't everything hehehe

Monday 3 August 2015

droids ahoy!

Droid Stat cards inbound, which are somewhat different to other variants elsewhere

 Above: A generic sight in Battlefront and elsewhere, this was a fun concept borrowed from an older custom set on Bloomilk. Unobtrusive is the lesson learned from the Mouse Droid fiasco... and with Limited Programming, compensates for the potentially broken Turbolaser Beacon... (but, those were fun on the Bespin map, and will be fun in the new battlefront). 9 pts for auto 30-60dmg? 18 points can kill most beatsticks or vehicles from playtesting, it was mostly causing friendly fire though.
 Above: "Many Hands Make Light Work" is supposed to quickly activate multiple adjacent allies with "Industrial Repair" (including, Itchtoki Tech specialist, jawas, Verpine Tech, Human Scientist etc...), to all quickly team up, at the risk of being activated for nothing - these droids could really help quickly get things re-assembled, especially if used in a swarm. The trade offs are, must have mounted weapon, and the risk you might activate 8 allies who could otherwise have attacked or fled for gambit etc... There will be a variant which uses "Swarm Repair" or similar. Another variant involves a "when defeated, place token" system, where certain characters can make a check to turn the junk into another unit (a junk droid etc)... that was deemed too complicated after 3 years of playtests though hehehe.

These will keep your droids in the fight!

Above: Darth Maul is both a 'Sith" faction and a "Separatists" faction, so locals made a compelling argument to make his personal scout droids fringe with Rapport. These may be restricted to only Maul via errata... but, they're nasty... they swarm and jolt... just like in Jedi Power Battles or elsewhere in the Black Sun slaying comics. Can't go past a 9pt unit which gives a Maul +2 attack against anything within it's line of sight - this will replace super battle droids or security battledroids in many Maul builds.  If you like this, you'll like the " Darth Maul's Heavy DRK-3 Assault Drone"

There'll be more to follow for sure,
and hopefully now a style exegesis is completed, I'll be making more visually consistent stat cards.
They print nicely in full color max DPI at home, or as watercolored/watermarked Grayscale too.

Friday 31 July 2015

Late Stats 3b

We've got another and more experimental batch here -
they've been playtested since 2013, but still aren't finalised.

 Above: Adi Gallia was a formidable jedi combatant, though this version is her inspiring by being effective at combat, rather than the General/Tactician she was also known in the E.U. as
 Above: Ithorian Jedi, but which doesn't efface the Roron Corrobb from the Tartakovsky Clone Wars. Makashi Style helps counter other non-unique Separatist Darksiders and increasingly the witches subfaction.
Above: A Councillor from the TPM to AotC era, J'Mikel was killed by Aurra Sing. This prototype omits "Diplomat" and "Aggressive Negotiations" in favor of Force Thrust and Mighty Swing at the behest of playtesters. (Yes, Force Thrust was an 'official run' force power)

I've had some questions recently on how I cost things -
I use a formula from SithFan, and I also do comparative analysis on similarly costed pieces,
and the other playtesters assist me by keeping an eye on potential combinations and synergies, which is a 'wildcard' that can increase or decrease a cost of a figure.
Most of my cards will be overcosted - and that is the safer side of caution to be on, better than too cheap hehehe

If there's some pieces you think are disproportionate - I'm looking forward to hearing a playtest feedback or specific problematic interactions.
Above all, thanks for all the support - I've been playing this for near on 8 years, and to have so many people request more cards or enjoy printing them has been awesome.

Stay tuned for some really well-made fan cards for the custom Borg and Fringer stuff for ST:AW also - some local fans have been kind enough to make them for the Tetrahedron, because they were so smitten with them - I'm speechless (and for a wordy guy like myself, that's pretty rare hehehe),
thanks! = )

-------
Do you have a request for custom miniatures or statcards?
feel free to leave some ideas here or on Bloomilk or All Scale Trek, or even Lead Adventure.de

Wednesday 29 July 2015

Late Stat Cards 3a

Howdy,
more custom stats, a variation on a theme hehehe.

 Above: It took forever to find a decent image to make this custom, a fun card.
 Above: perfect image from DevArt exactly matches the custom I made for 2 ARC's with Rotating/Rotary? Blaster
Above: A decent-ish shooter, but his CE cuts both ways - it removes other CE's to prevent broken combos, and boosts ARCs into death machines. This represents Fordo at his best, and is 'ultimate' fordo, not the phase 3 armor fordo seen later. Avoid Defeat will make those ARCs nasty prospects, and the original default ARC will only be 15 points, an intimidating prospect.

Above: A type of translucent sentient mangrove, these species propagate by asexual splitting. Overpowered as a miniature? maybe.

More to follow, and you can check out others on Bloomilk.

Monday 27 July 2015

Late Stat Cards 2

Howdy!
So, a few folks requested some statcards to accompany various customs,
and I'm happy to dabble and honor that request (since you asked kindly).

 Above: Xanatos (pronounced: Zah-nah-toz, as opposed to Sa-na-toss, or Kx-ana-tos, or Xena-tos), Qui-Gon Jinn's first failed apprentice, and main antagonist of the Jedi Apprentice novels.
Above: T4 Turret droid, of Jedi Power Battles and TCW fame. These things were formidable but super-rare due to the high cost of production and high losses when freighters carrying these were intercepted by the Republic and confiscated.

 Above: Droidekas, as they were supposed to be.

EDIT: due to popular demand, a revised variant of the DD has been 'remastered'.
see if you can spot all the differences between this version and the remastered one. 




 Above: perfect for recreating some scenarios, the CE may be overpowered, yet it punishes separatist players if they abuse the effect with a chance of instant death...
 Above: a redo of a classic golden oldie, to represent the later versions. These are approaching what the rebels and the empire have access to. I don't think it renders the old version useless, because they're cheaper.

Above: These are fun. They're nastier, and being the cost of 3 or 4 droids, but with damage output that is 2/3rds of that, most will choose the other versions. This could be fun to bring in via reserves though. I use the Knight Models figures and the Epic Duels figures to proxy these.

 Yaddle, at her survivalist best. This piece and Tsui-Choi, Jedi Survivor make a GREAT dynamic duo, as does Yoda + Yaddle.
Above: If this looks like a beast, remember that it is a shooter-rich environment, and these were annoying in RotS the game. A slight mod to one of Surf's best customs.

More to follow, enjoy!

NB:
art elements sourced from DevArt over the years, and are their respective owners IP - no infudgement intended, these are for use freely with the SWMinis game.
SWMinis, remains the property of WotC 2004-2010.
SW and SW elements, the property of Disney corp (a subsidary of WeylandYutani), again, no infudgement intended as these are freely for use with an out-of-production boardgame (from the 'legends' timeline)

Monday 6 July 2015

Pepakura Bork Cube Texture 1

The title says it all...
here is a "Bork" cube texture, slap-dashed together in Gimp over a half hour.
Of course, you could combine this with other Gimp effects, and layer this into something else -
I intend to make some printed on decal paper or silk-highgloss at the local printers/officewerks.
A lot of locals that play borg want a cube, at a decent scale, and can't afford either the Warp Models,
the Wizkids or even similar options to the prototype cubes/kitbashes I've made -
SO!

"Pepakura+" to the rescue! = )
The texture will allow for the illusion of depth, and you can optionally add the tactical cube armor,
the added benefit, of being able to make the cube flat, yet decent for display.
It is hoped the cellophane/screenprinting and decal lazer printed sheets, will also produce some awesome lighting effects - all while being under the ~$20USD price point
(that people feel is much more reasonable - 1 hours work, instead of a week's pay).

I'm hoping that, we can also cut out segments of the corflute, and use some satin/translucent materials (just as the original physical models did) to help see 'inside' the pepakura + cube.

And, of course, the end-user can use the cubeish model to then customise to their taste.




(Above: a variant of Bork-ish cube, for you to remix as you like - it must be absolutely freely. CBS is awesome, Trek fans are awesomer)

 (Above: A Tactical layer superimposed - tactical and wiring layer obtained from Sirius Replicas http://www.siriusreplicas.com/models/scifi/borg/borgpm.htm --- visit them and enjoy their awesomeness!)
(Above: a dirtier approach made by a local Borg Gamer from the local game store - pure awesome, if not a little too 'regular'. detail elements again from Sirius Replicas)

Use this as an underlay decal, and then customise over it or around it?
print 6 of them, and you've a cube.

So, the above is a sample, using the nyquist "QMaze" and "circuit" command from GIMP, followed by successive layering and depth merging, and "Overlay" "Difference" "Screen" "Multiply" brush commands over successive layers.
A final blur in the mid layer of the 'green' produces the distinctive greenish-yellow-white,
and some custom brush erases leave the patterns seen.

I will later translate some of the Powerpoint clip art into 'greeblies' that can be super-imposed and depth merged in between the circuit and the lighted layers.
And, luckily, someone has already made the large tactical cube pepakura. (though, in a rather blue-d metal color... easily color corrected)

If this side project goes well - this decoupage method will be how a larger object,
such as the Queen Octahedron/Diamond, or the Unimatrix/Nexus, Unicomplex... (in 1-5000 scale, they got Terok Nor, and a Warp Models starbase... it's only fair the Borg get their stuff too)
those larger bork objects will be made this way.
In-home 3D printing just isn't as reliable, consistent or as affordable as many would wish for projects of that scale at this time... in timeframes which can be measured in hours and minutes, with costs in the tens of dollar...

Thanks - for the inquiries, for making the tetrahedrons, pylons and other borgish stuff so popular,
and for the interest - the Borg fanbase are AWESOME!

Wednesday 17 June 2015

We've Engaged The--- a 1/5000 re-enactment

Howdy!
Apologies for the reduced overt waffles -
I'm gearing up to undertake some other activities, so I don't have as much time to spare as
questing for work becomes an overriding priority...

For your enjoyment,
below are some images of the battle of the kitchen tabletop, a legendary ST encounter.

 Above: USS Incursion flies through (over, in the GOBS system) the wreckage of the large Wizkids cube - this being a failed print plate for a generic holder box on the k8200.
 Above:
The battleax of a Scout Fusion Tesseract wails on USS Titan, USS Incursion lines up an attack run on the wizkids cube, Enterprise strafes (firing all magazine of torpedoes). Galaxy X and the 2 other Bergstrom cruiser attack a fleeing/flanking Eaglemoss Sphere.

 Above: The borg wreck the federation left flank. Most of the Bergstrom destroyers don't survive this turn. The feds kill the Tactical Tetrahedron and a Scout in return, though. USS Titan prepares the main deflector for a particle pulse at the Fusion Tesseract...

 Above: The Tesseract makes short work of the shields of the incoming Bergstrom cruisers. The Obelisk/Pylon attacks Incursion, damaging her multiphasic cloak/holocloak, and the Eaglemoss Sphere damages USS Titan's right side nacelle, causing her to drift. Importantly, Titan's main deflector array remains powered and intact.

Above: The first turn... The Borg have arrived en-masse. Luckily, the federation scouts detected the Borg's incursion before reinforcements could arrive... A tactical cube (made by a friend) was also to have joined the battle for the kitchen table, but, unfortunately it broke before it could be transported.
This match was as much to test the large-scale combat mechanics of GOBS as it was to have fun.

We lost the battle for the table, the Borg narrowly won with a damaged sphere...
Everyone had fun though, and we all reflected on the new DVD box set of TNG,
as well as Prelude to Axanar/Axanar and ST:Renegades - both outstanding projects which leave JJBrams "trek" (I use the term loosely) in the space-dust.
If you enjoy trek, support Axanar, and ST:Renegades (especially if you're a borg fan-person - Icheb is back with vengeance, even if the effects look like early TNG and early TRON had a 80s lovechild...


Work still progresses on printing cubes and larger structures on the k8200 reliably,
though layers are having a lot of problems, as filament intermittently accumulates on the extruder nozzle or the plastic fails to feed despite the correct settings, and low fill density of the object.


 DISCLAIM:
above: Eaglemoss, Hallmark, Furuta, Wizkids, Studio Bergstrom are where most of the ship are from;
yours truly and the k8200 made the rest.
Trek is |for the moment at time of writing| the brain child of Roddenbury god rest his soul --- who encouraged all to share in his ideas, and remains CBS-ish or something. Infudgement non-intentional, geometry and coloration coincidental, and for private enjoyment purposes only.